AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in South Africa Q2 2022
Explore the performance of the top 5 boxing games in South Africa during Q2 2022, featuring key metrics like weekly downloads, revenue, and active users.
The second quarter of 2022 showcased notable trends for the top 5 boxing games on a unified platform in South Africa. Data from Sensor Tower reveals interesting patterns in weekly downloads, revenue, and active users for these popular apps.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced a fluctuating trend in weekly revenue, peaking at around $217 in late March and settling at $115 by the end of June. Weekly downloads saw a significant drop from 6.3K in late March to a low of 2.8K in mid-May, before rebounding to 3.9K by the end of June. Active users also exhibited a downward trend, from 9.7K in late March to around 5.4K in mid-May, with a slight recovery to 6.3K by the end of the quarter.
Wrestling Revolution 3D, developed by MDickie, showed a modest revenue pattern, peaking at $71 in late March and closing at $44 by the end of June. Weekly downloads remained relatively stable, averaging around 3.5K to 4.2K throughout the quarter. Active users fluctuated slightly, starting at 8.2K in late March and ending at 6.3K by the end of June.
Wrestling Revolution, also from MDickie, recorded lower revenue figures, peaking at $90 in early April and tapering off to $14 by the end of June. Downloads ranged between 2.1K and 3.6K during the quarter. Active users maintained a steady presence, starting at 4.8K in late March and ending at 4.2K by the end of June.
Real Boxing 2 from Vivid Games S.A. saw a steady revenue stream, peaking at $270 in late April and maintaining around $190 by the end of June. Downloads showed growth, starting at 1.7K in late March and reaching 2.7K by the end of June. Active users exhibited a notable increase from 3.5K in late March to a peak of 6.4K in mid-June, before stabilizing at 5.5K by the end of the quarter.
Gym Heros: Fighting Game from Fighting Arena had minimal revenue, peaking at just $2 in mid-June. Downloads ranged from 1.5K to 2.2K throughout the quarter. Active users showed a relatively stable trend, starting at 7.1K in late March and maintaining around 7.3K by the end of June.
These insights, powered by Sensor Tower, provide a comprehensive view of the performance of these top boxing games in South Africa. For more detailed insights, visit Sensor Tower.